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Darkness falls 7 days to die alpha 208/21/2023 ![]() Using a joint will now cure concussion. Being stoned from using cannabis joints will now allow you to ignore the effects of sprains/breaks (just like using steroids). Re-added a recipe just for the lantern since people apparently don't read. Fixed tools/combine/output window overlapping on the laser workbench. Fixed rad resistance display not resetting to 100 when it was supposed to. Fixed Forge Ahead sometimes not unlocking the 3rd level and just giving the player the book back, or unlocking the 3rd level AND giving the player the book back. Fixed unlockedby on radiation ready mods. Removed unlockedby on the iron and steel spear. Added missing localization for Hypothermia and Heat Stroke. Porkin's does not as it requires a lot more work within unity (which may or may not make it into 4.1). Black Sky should now correctly show attachments. Added level requirements to the level descriptions of various crafting perks, plus other perks. PEP POI balance pass! Zombie amounts and POI tiers adjusted to be closer to vanilla values (may be slightly higher for a bit of a challenge). V4.1.0-DEV-B17 (this is the one you will be downloading) Increased the resistance granted by Insulated Liners/Cooling Meshes as they will now be more useful. Rebalanced hot/cold resistances of clothes to make them similar to how they worked in A16 (so wearing a puffer jacket in the desert is bad). Added 2 new hot/cold effects, Heatstroke and Hypothermia. Rebalanced Hot/Cold buffs to be more severe like they were in A16. Increased the damage of timed charges vs doors, safes and treasure chest so they should actually be useful. Armor spikes should no longer cause bleed on the player. Tweaked quality levels on trader rewards so guns/weapons/tools/armor aren't drastically better than what you can craft but still useful. Dog days quests now spawn more dogs since there's no demon/feral version. ![]() Rebalanced Itsy Bitsy Spider quests so tougher spider zombies spawn. Fruit smoothies now grant a water regeneration effect like the pear smoothie. Fixed Mechanic, Scientist, Security and Survivalist class/mastery localization for crafting tiers. Fixed stainless steel spikes giving titanium instead of scrap iron. Fixed white river scout not giving faction to traders at level 50. Changed a PEP POI tier from 1 to 2 as it was more fitting based on player feedback. Fixed many issues with PEP and NRE's while trying to generate random worlds. There wasn't many major fixes, and the major fixes that did exist needed a new save, and since I was getting PEP maps ready, I wanted to skip it and wait for 17. Lowered knuckle damage due to high attack rate and knockdown chance.Īfter many, many hours of work, mostly on polishing up PEP, I have a new dev build for you all! This is Build 17, and i'm sure people will ask why I didn't post Build 16. Diamond Tip mod now reduces enemy armor on hit, like the spikes mod for the club. All legendary items can now drop from any treasure chest (the buried ones) or air drops. Added Baked Carrot (works like baked potato). Slightly optimized above textures for better RAM usage. Slightly increased texture sizes on the sci-fi stuff (like lockers and laser workbench) to help with blurring issues. Double doors in the bunkers open when unlocked and remain open until the player closes them, rather than unlocking, open and then instantly close (not the intended behaviour, but an improvement). Double doors in the bunkers are now properly closed. Added quest markers to all PEP POI's that were missing them, which should fix the ! being underground. Fixed being unable to learn all 3 levels of Iron Armor Crafting from books. Fixed being unable to learn all 3 levels of Basic Farming from books. Fixed the Lantern having incorrect unlockedby. Fixed missing localization on MC's Human Leather Knuckles. Fixed laser spear icon facing the wrong way. Fixed missing attack speed stat on titanium and laser spears. Added custom C# code by FuriousRamsay that SAVES the locked slots so players don't have to re-enter it all the time.
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